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  4. To Dream a Game. Dreams as Interactive-Narrative Devices in Digital Games
 
Zitierlink DOI
10.26092/elib/177

To Dream a Game. Dreams as Interactive-Narrative Devices in Digital Games

Veröffentlichungsdatum
2020-07-31
Autoren
Bosman, Frank  
Zusammenfassung
Dream a Game. Dreams as Interactive-Narrative Devices in Digital Games
Abstract: In this article, the author investigates the position, characteristics and functions of dreams and dreamlike phenomena in digital games. The author situates his own research within the broader field of academic disciplines that have studied dreams, their meaning and their interpretations in general (psychodynamic, activation-input-modulation, neurocognitive, and esoteric), and especially within the domain of literary studies, which study dreams in texts as literary devices. He provides four characteristics (experience, entrance, exit, and mode of inducement) and two functions (ludological training and narratological revelation) of dreamish phenomena in digital narratives/games. At the end, the author focusses on the necessary lucid characteristic of digital dreams, due to the – also necessary – interactive nature of the digital medium itself
Schlagwörter
Digital Games

; 

Dreaming

; 

Hallucinations

; 

Visions

; 

Hypnosis

; 

Mind-Control

; 

Virtual Reality

; 

gamevironments
Institution
Universität Bremen  
Fachbereich
Fachbereich 09: Kulturwissenschaften (FB 09)  
Institute
Institut für Religionswissenschaft und Religionspädagogik  
Dokumenttyp
Artikel/Aufsatz
Zeitschrift/Sammelwerk
gamevironments
Band
12
Startseite
1
Endseite
48
Zweitveröffentlichung
Nein
Sprache
Englisch
Dateien
Lade...
Vorschaubild
Name

01 Artikel_Bosman.pdf

Description
To Dream a Game Bosman
Size

1.02 MB

Format

Adobe PDF

Checksum

(MD5):b8d318e4b48191e7a30bd8382bd8c6af

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