What drives gamer toxicity? Essays from players
Veröffentlichungsdatum
2023
Autoren
Zusammenfassung
Negative online behaviors, such as toxicity, continue being issues in several popular multiplayer online games. Related research suggests that there are individual differences in how players understand the concept, and that various interconnected variables are relevant in understanding the emergence of toxicity. To explore this topic further, in this study, we gathered 16 essays from gamers regarding their experiences of toxicity in online games. Using the Gioia method for qualitative analysis, we divided the concepts described in the essays broadly into characteristics related to (1) the socio-technological setting in which the playing takes place; (2) the stakeholders' individual disposition including personality and player relationships; and (3) situational drivers, meaning events and actions that transpire during gameplay. As an important meta-level implication, our findings raise concerns regarding the lack of a universally shared view on toxicity, which were visible even with the rather homogenous sample of participants in this study.
Schlagwörter
Gamer toxicity
;
toxic behavior
;
League of Legends
;
video games
;
multiplayer online games
Verlag
RWTH Aachen
Institution
Fachbereich
Dokumenttyp
Konferenzbeitrag
Zeitschrift/Sammelwerk
GamiFIN Conference 2023 = CEUR Workshop Proceedings, Band 3405
Startseite
86
Endseite
95
Zweitveröffentlichung
Ja
Dokumentversion
Published Version
Sprache
Englisch
Dateien![Vorschaubild]()
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Name
Kordyaka et al_What drives gamer toxicity_2023_published-version.pdf
Size
1.47 MB
Format
Adobe PDF
Checksum
(MD5):15b579639e320511f587a0d3b2c43a77
