Feminist Gamer Social Identities
Veröffentlichungsdatum
2021-07-28
Autoren
Zusammenfassung
In 2020, the Electronic Software Association reported that women are just under half of all video game consumers. However, video games as an industry and communities of gamers are apparently resistant to the presence of women and especially feminists in these spaces. The events of #GamerGate serve as a stark reminder of the response to women and feminists in gaming spaces. We aim to contribute to a growing field of research by exploring why women who are feminists continue to identify as gamers in the face of such hostility. The first author interviewed 10 self-identified women who detailed their experiences as both gamers and feminists. We found that gamer and feminist identities impact each other in complex and surprising ways, leading to the creation of personal philosophies and social groups that support both social identities concurrently. We also discuss implications for future research.
Schlagwörter
Feminist Gamers
;
Social Identity
;
Feminist
;
Feminist Identity
;
gamevironments
Institution
Fachbereich
Dokumenttyp
Artikel/Aufsatz
Zeitschrift/Sammelwerk
gamevironments
Band
14
Startseite
119
Endseite
169
Zweitveröffentlichung
Nein
Sprache
Englisch
Dateien![Vorschaubild]()
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Name
gamevironments14_WintersWilliams.pdf
Size
1.53 MB
Format
Adobe PDF
Checksum
(MD5):9bfa1522886a8e61dd49e81ce0116f70