Citation link:
https://doi.org/10.26092/elib/919
Inaudible Systems, Sonic Users. Sound Interfaces and the Design of Audibility Layouts in Digital Games
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gamevironments14_Luersen.pdf | 1.43 MB | Adobe PDF | View/Open |
Authors: | Luersen, Eduardo Harry | Abstract: | The audible dimension of computer games is revealing of contemporary digital culture and the restructuring of the current media ecology. In this article, I observe some of these rearrangements through a tentative probing of the interfacing conditions of gaming established by their sound design projects. Through a media-archaeological approach, I observe how sonic space is organized, especially in the design of digital games in first and third-person perspective, taking part in the construction of playable audiovisual environments. I begin the article with a brief examination of different concepts of interface, and probe how the sound design of games may relate with previous audiovisual formats. Then, I analyze the particular ways in which computers and humans are interfaced through sound in order to estimate how user interfaces are representative of underlying reorganizations in contemporary sensibility and culture. |
Keywords: | Digital Games; Audiovisual Culture; User Interfaces; Sound Design; Media Archaeology; Media Ecology; Gamification; Industrial Design; gamevironments | Issue Date: | 28-Jul-2021 | Journal/Edited collection: | gamevironments | Start page: | 50 | End page: | 84 | Volume: | 14 | Type: | Artikel/Aufsatz | ISSN: | 2364-382X | Secondary publication: | no | DOI: | 10.26092/elib/919 | URN: | urn:nbn:de:gbv:46-elib51226 | Institution: | Universität Bremen | Faculty: | Fachbereich 09: Kulturwissenschaften (FB 09) | Institute: | Institut für Religionswissenschaft und Religionspädagogik |
Appears in Collections: | Forschungsdokumente |
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