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Citation link: https://doi.org/10.26092/elib/919
gamevironments14_Luersen.pdf
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Inaudible Systems, Sonic Users. Sound Interfaces and the Design of Audibility Layouts in Digital Games


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Authors: Luersen, Eduardo Harry  
Abstract: 
The audible dimension of computer games is revealing of contemporary digital culture and the restructuring of the current media ecology. In this article, I observe some of these rearrangements through a tentative probing of the interfacing conditions of gaming established by their sound design projects. Through a media-archaeological approach, I observe how sonic space is organized, especially in the design of digital games in first and third-person perspective, taking part in the construction of playable audiovisual environments. I begin the article with a brief examination of different concepts of interface, and probe how the sound design of games may relate with previous audiovisual formats. Then, I analyze the particular ways in which computers and humans are interfaced through sound in order to estimate how user interfaces are representative of underlying reorganizations in contemporary sensibility and culture.
Keywords: Digital Games; Audiovisual Culture; User Interfaces; Sound Design; Media Archaeology; Media Ecology; Gamification; Industrial Design; gamevironments
Issue Date: 28-Jul-2021
Journal/Edited collection: gamevironments 
Start page: 50
End page: 84
Band: 14
Type: Artikel/Aufsatz
ISSN: 2364-382X
DOI: 10.26092/elib/919
URN: urn:nbn:de:gbv:46-elib51226
Institution: Universität Bremen 
Faculty: Fachbereich 09: Kulturwissenschaften (FB 09) 
Institute: Institut für Religionswissenschaft und Religionspädagogik 
Appears in Collections:Forschungsdokumente

  

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