Logo des Repositoriums
Zur Startseite
  • English
  • Deutsch
Anmelden
  1. Startseite
  2. SuUB
  3. Forschungsdokumente
  4. Likers Get Liked. Platform Capitalism and the Precariat in Death Stranding
 
Zitierlink DOI
10.26092/elib/408

Likers Get Liked. Platform Capitalism and the Precariat in Death Stranding

Veröffentlichungsdatum
2020-12-21
Autoren
House, Ryan  
Herausgeber
Pfister, Eugen  
Winnerling, Tobias  
Zimmermann, Felix  
Zusammenfassung
Kojima Productions’ Death Stranding (2019) imagines a post-apocalyptic future in which the United States has been broken apart into isolated, individualist communities. Players assume the role of Sam Bridges, a courier for the seemingly ubiquitous Bridges corporation, who is tasked with reunifying the country by linking the cloistered settlements to the Chiral Network, allowing communication and the sharing of resources between those connected to it. In Death Stranding, the themes of control and precariousness resonate through both semiotics and procedure. Bridges, as a symbol for the game’s procedural mechanics, asks players to make connections between what Sam is asked to do (by Bridges) and what they are asked to do (by the videogame). Drawing parallels between Bridges and platform capitalism, this paper will examine Death Stranding as an allegorithm, in Alexander Galloway’s terms, to reveal how the game replicates the real world systems of precarization of an emerging class of workers: the precariat. This paper argues that Death Stranding becomes a ritualization of precarious labor and that the playful disposition it engenders provides a starting place to begin reassessing our modes of democratic participation.
Schlagwörter
Precariousness

; 

Precariat

; 

Platform Capitalism

; 

Kojima

; 

Death Stranding

; 

Play

; 

Ritual

; 

Homo Ludens

; 

gamevironments
Institution
Universität Bremen  
Fachbereich
Fachbereich 09: Kulturwissenschaften (FB 09)  
Institute
Institut für Religionswissenschaft und Religionspädagogik  
Dokumenttyp
Artikel/Aufsatz
Zeitschrift/Sammelwerk
gamevironments
Band
13
Startseite
290
Endseite
316
Zweitveröffentlichung
Nein
Sprache
Englisch
Dateien
Lade...
Vorschaubild
Name

09_gamevironments_House.pdf

Size

658.03 KB

Format

Adobe PDF

Checksum

(MD5):443758c8d4527b0df6a9b4abdf291199

Built with DSpace-CRIS software - Extension maintained and optimized by 4Science

  • Datenschutzbestimmungen
  • Endnutzervereinbarung
  • Feedback schicken