Skip navigation
SuUB logo
DSpace logo

  • Home
  • Institutions
    • University of Bremen
    • City University of Applied Sciences
    • Bremerhaven University of Applied Sciences
  • Sign on to:
    • My Media
    • Receive email
      updates
    • Edit Account details

Citation link: https://doi.org/10.26092/elib/402
03_gamevironments_Dolkemeyer-1.pdf
OpenAccess
 
copyright

Autocracy for the People. Modes of response-able Action and the Management of Demise in Frostpunk


File Description SizeFormat
03_gamevironments_Dolkemeyer-1.pdf1.14 MBAdobe PDFView/Open
Authors: Dolkemeyer, Lars 
Editors: Winnerling, Tobias 
Pfister, Eugen 
Zimmermann, Felix 
Abstract: 
In the post-apocalyptic construction simulation Frostpunk (2018) two modes of action are confronted with each other. On the one hand, the player-leaders’ decisions concern their people. The players are, in Donna Haraway’s terms, response-able for and to the survivors of a global climate collapse in a situation of co-presently “living-with and dying-with each other” (Haraway 2016, 2). The complex interdependence of social conditions and player choices in Frostpunk thus problematises any notion of winning. What is at stake is the possibility of forming a community itself by acting precisely as that community, experienced through simultaneously sharing and leading it. The second mode of action lies in the decisions that oppose the perceived well-being of the community: The players are forced to manage an inevitable demise by constructing buildings, saving resources, and advancing technologies in view of the next drop in temperatures or the next storm that will deplete all depots and diminish hope. Departing from the modes of similar dictatorship simulations, Frostpunk reconfigures the genre’s autocratic gameplay (Dor 2018, Wiemer 2008, 2012) to open new political perspectives.
Keywords: community; construction simulation; frostpunk; genre; god game; interface; management; post-apocalypse; subjectivity; sympoiesis; tropico; gamevironments
Issue Date: 21-Dec-2020
Journal/Edited collection: gamevironments 
Start page: 64
End page: 102
Band: 13
Type: Artikel/Aufsatz
ISSN: 2364-382X
DOI: 10.26092/elib/402
URN: urn:nbn:de:gbv:46-elib46050
Institution: Universität Bremen 
Faculty: Fachbereich 09: Kulturwissenschaften (FB 09) 
Institute: Institut für Religionswissenschaft und Religionspädagogik 
Appears in Collections:Forschungsdokumente

  

Page view(s)

562
checked on Jan 31, 2023

Download(s)

242
checked on Jan 31, 2023

Google ScholarTM

Check


Items in Media are protected by copyright, with all rights reserved, unless otherwise indicated.

Legal notice -Feedback -Data privacy
Media - Extension maintained and optimized by Logo 4SCIENCE