An Ethnoludography of the Game Design Industry in Kathmandu, Nepal
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Authors: | Grieve , Gregory P. | Abstract: | What counts as the field site when researching Nepali video game developers? Concentrating on the company Arcube Games and Animation, in the summer of 2017 I used the ethnoludographic method to research game development in the Kathmandu Valley. I recorded my findings in field notes, photographs, written documents and other material culture. My usual ethnographic method developed in two ways. First, I engaged in ludography, a humanistic qualitative method for interpreting gaming. Second, Nepal proved not to be an isolated location, but rather a vortex of global flows. I found that in the Kathmandu valley these flows are often focused on a fantasy of Shangri-La that poses Nepal as an underdeveloped traditional nation, full of picturesque poverty, and over-determined with religious culture, but blessed with beautiful Himalayan landscapes. |
Keywords: | gamevironments; Nepal; Video Game Design; Asia; Ethnoludography; Fieldwork; Cultural flows | Issue Date: | 2018 | Journal/Edited collection: | gamevironments | Issue: | 49-57 | Volume: | 8 | Type: | Artikel/Aufsatz | ISSN: | 2364-382X | Secondary publication: | no | URN: | urn:nbn:de:gbv:46-00106967-12 | Institution: | Universität Bremen | Faculty: | Fachbereich 09: Kulturwissenschaften (FB 09) | Institute: | Institut für Religionswissenschaft und Religionspädagogik |
Appears in Collections: | Forschungsdokumente |
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