An Ethnoludography of the Game Design Industry in Kathmandu, Nepal
Datei | Beschreibung | Größe | Format | |
---|---|---|---|---|
00106967-1.pdf | 3.32 MB | Adobe PDF | Anzeigen |
Autor/Autorin: | Grieve , Gregory P. | Zusammenfassung: | What counts as the field site when researching Nepali video game developers? Concentrating on the company Arcube Games and Animation, in the summer of 2017 I used the ethnoludographic method to research game development in the Kathmandu Valley. I recorded my findings in field notes, photographs, written documents and other material culture. My usual ethnographic method developed in two ways. First, I engaged in ludography, a humanistic qualitative method for interpreting gaming. Second, Nepal proved not to be an isolated location, but rather a vortex of global flows. I found that in the Kathmandu valley these flows are often focused on a fantasy of Shangri-La that poses Nepal as an underdeveloped traditional nation, full of picturesque poverty, and over-determined with religious culture, but blessed with beautiful Himalayan landscapes. |
Schlagwort: | gamevironments; Nepal; Video Game Design; Asia; Ethnoludography; Fieldwork; Cultural flows | Veröffentlichungsdatum: | 2018 | Zeitschrift/Sammelwerk: | gamevironments | Heft: | 49-57 | Band: | 8 | Dokumenttyp: | Artikel/Aufsatz | ISSN: | 2364-382X | Zweitveröffentlichung: | no | URN: | urn:nbn:de:gbv:46-00106967-12 | Institution: | Universität Bremen | Fachbereich: | Fachbereich 09: Kulturwissenschaften (FB 09) | Institut: | Institut für Religionswissenschaft und Religionspädagogik |
Enthalten in den Sammlungen: | Forschungsdokumente |
Seitenansichten
772
checked on 02.04.2025
Download(s)
177
checked on 02.04.2025
Google ScholarTM
Prüfe
Alle Ressourcen in diesem Repository sind urheberrechtlich geschützt.