Do you feel like a hero yet? - Spec Ops: The Line and the Concept of the Hero
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Authors: | Andergard, Henrik | Abstract: | Working from a Folklore Studies and Cultural Studies perspective, I discuss the concept of a traditional hero-narrative as well as what makes up the hero-character. I then analyse the 2012 PC game Spec Ops: The Line as a modern contribution to hero-narratives, and as a conscious digression from them. My discussion of the hero-character is based on the work of notable Folklore scholars such as Propp as well as scholars from related fields, for instance Hourihan and Hosiaisluoma. I also discuss some particular aspects of analysing the narrative of a computer game - an interactive form of media - as well as briefly touching upon the intertextual context of Spec Ops: The Line. In my analysis, I come to the conclusion, that Spec Ops: The Line is a conscious subversion of the modern military hero-narrative; it at first sets up expectations of adhering to the genre and theme, which it then flaunts and actively criticises. The protagonist, Captain Martin Walker, starts out a heroic character, but soon fails this role. His final role in the narrative ultimately depends on the player s choices in the game s final chapter. |
Keywords: | hero; protagonist; villain; interactivity; narrative; military; gamevironments | Issue Date: | 2017 | Journal/Edited collection: | gamevironments | Start page: | 68 | End page: | 99 | Volume: | 6 | Pages: | 32 | Type: | Artikel/Aufsatz | Secondary publication: | no | URN: | urn:nbn:de:gbv:46-00105940-10 | Institution: | Universität Bremen | Faculty: | Fachbereich 09: Kulturwissenschaften (FB 09) | Institute: | Institut für Religionswissenschaft und Religionspädagogik |
Appears in Collections: | Forschungsdokumente |
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