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  4. Do you feel like a hero yet? - Spec Ops: The Line and the Concept of the Hero
 
Zitierlink URN
https://nbn-resolving.de/urn:nbn:de:gbv:46-00105940-10

Do you feel like a hero yet? - Spec Ops: The Line and the Concept of the Hero

Veröffentlichungsdatum
2017
Autoren
Andergard, Henrik  
Zusammenfassung
Working from a Folklore Studies and Cultural Studies perspective, I discuss the concept of a traditional hero-narrative as well as what makes up the hero-character. I then analyse the 2012 PC game Spec Ops: The Line as a modern contribution to hero-narratives, and as a conscious digression from them. My discussion of the hero-character is based on the work of notable Folklore scholars such as Propp as well as scholars from related fields, for instance Hourihan and Hosiaisluoma. I also discuss some particular aspects of analysing the narrative of a computer game - an interactive form of media - as well as briefly touching upon the intertextual context of Spec Ops: The Line. In my analysis, I come to the conclusion, that Spec Ops: The Line is a conscious subversion of the modern military hero-narrative; it at first sets up expectations of adhering to the genre and theme, which it then flaunts and actively criticises. The protagonist, Captain Martin Walker, starts out a heroic character, but soon fails this role. His final role in the narrative ultimately depends on the player s choices in the game s final chapter.
Schlagwörter
hero

; 

protagonist

; 

villain

; 

interactivity

; 

narrative

; 

military

; 

gamevironments
Institution
Universität Bremen  
Fachbereich
Fachbereich 09: Kulturwissenschaften (FB 09)  
Institute
Institut für Religionswissenschaft und Religionspädagogik  
Dokumenttyp
Zeitschrift/Sammelwerk
gamevironments
Band
6
Startseite
68
Endseite
99
Seitenzahl
32
Zweitveröffentlichung
Sprache

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