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  4. Where did you learn that? The self-perceived educational impact of historical computer games on undergraduates.
 
Zitierlink URN
https://nbn-resolving.de/urn:nbn:de:gbv:46-00105656-16

Where did you learn that? The self-perceived educational impact of historical computer games on undergraduates.

Veröffentlichungsdatum
2016
Autoren
Houghton, Robert  
Zusammenfassung
Historical computer games are a relatively young medium but they have a great potential to influence popular perceptions of history. This article addresses the impact of computer games and other media on undergraduates interest in history and their historical knowledge. On the basis of evidence collected through a survey conducted at the University of Winchester this paper argues four key points: Firstly, computer games can strongly influence undergraduates perspectives of history. Secondly, computer games exert most influence on students understanding of periods which they have not previously studied. Thirdly, different genres of computer games influence students in different ways. Fourthly, male and female students are influenced to different extents by computer games.
Schlagwörter
undergraduate education

; 

gender

; 

pedagogy

; 

historical computer games

; 

gamevironments
Institution
Universität Bremen  
Fachbereich
Fachbereich 09: Kulturwissenschaften (FB 09)  
Institute
Institut für Religionswissenschaft und Religionspädagogik  
Dokumenttyp
Artikel/Aufsatz
Zeitschrift/Sammelwerk
gamevironments
Band
5
Startseite
8
Endseite
45
Zweitveröffentlichung
Nein
Sprache
Deutsch
Dateien
Lade...
Vorschaubild
Name

00105656-1.pdf

Size

436.02 KB

Format

Adobe PDF

Checksum

(MD5):e938614cf5ed963ea4243938c3d978e8

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