Where did you learn that? The self-perceived educational impact of historical computer games on undergraduates.
File | Description | Size | Format | |
---|---|---|---|---|
00105656-1.pdf | 436.02 kB | Adobe PDF | View/Open |
Authors: | Houghton, Robert | Abstract: | Historical computer games are a relatively young medium but they have a great potential to influence popular perceptions of history. This article addresses the impact of computer games and other media on undergraduates interest in history and their historical knowledge. On the basis of evidence collected through a survey conducted at the University of Winchester this paper argues four key points: Firstly, computer games can strongly influence undergraduates perspectives of history. Secondly, computer games exert most influence on students understanding of periods which they have not previously studied. Thirdly, different genres of computer games influence students in different ways. Fourthly, male and female students are influenced to different extents by computer games. |
Keywords: | undergraduate education; gender; pedagogy; historical computer games; gamevironments | Issue Date: | 2016 | Journal/Edited collection: | gamevironments | Start page: | 8 | End page: | 45 | Volume: | 5 | Type: | Artikel/Aufsatz | ISSN: | 2364-382X | Secondary publication: | no | URN: | urn:nbn:de:gbv:46-00105656-16 | Institution: | Universität Bremen | Faculty: | Fachbereich 09: Kulturwissenschaften (FB 09) | Institute: | Institut für Religionswissenschaft und Religionspädagogik |
Appears in Collections: | Forschungsdokumente |
Page view(s)
2,869
checked on Nov 3, 2024
Download(s)
298
checked on Nov 3, 2024
Google ScholarTM
Check
Items in Media are protected by copyright, with all rights reserved, unless otherwise indicated.