Video Gaming, Let's Plays, and Religion: The Relevance of Researching gamevironments.
File | Description | Size | Format | |
---|---|---|---|---|
00104169-1.pdf | 1.05 MB | Adobe PDF | View/Open |
Authors: | Radde-Antweiler, Kerstin | Other participants: | Waltemathe, Michael Zeiler, Xenia |
Abstract: | Many games "play" with religious symbols or construct symbolic universes to be understood as "religioscapes". It is not surprising that a lot of research from the narrative perspective focuses on game design and how religious symbols are transferred as well as transformed within the game. The crucial question, however, is this: are these symbols relevant to the gamers or do they just serve as decorative framing? The article discusses gamevironments as an analytical concept based on the actor-centered approach, which integrates the analysis of the game narratives with a view to combining the narrative and the ludic approaches. Thus, "games/gaming" - "environments" - in short gamevironments - comprises two levels: the technical environment of video games and gamersas well as the cultural environments of video games and gaming.The article deals with a specific example of what is one part of gamevironments. One new "environment" of games are the so-called "Let's Plays" - increasingly and widely popular self-recorded gaming videos in which the respective gamers, the "Let's Players", comment on their journey through the game as well as on various aspects of it. |
Keywords: | Religion; gamevironments; media; mediatization | Issue Date: | 2014 | Journal/Edited collection: | gamevironments | Volume: | 1 | Pages: | 36 | Type: | Artikel/Aufsatz | Secondary publication: | no | URN: | urn:nbn:de:gbv:46-00104169-12 | Institution: | Universität Bremen | Faculty: | Fachbereich 09: Kulturwissenschaften (FB 09) | Institute: | Institut für Religionswissenschaft und Religionspädagogik |
Appears in Collections: | Forschungsdokumente |
Page view(s)
1,127
checked on Dec 25, 2024
Download(s)
410
checked on Dec 25, 2024
Google ScholarTM
Check
Items in Media are protected by copyright, with all rights reserved, unless otherwise indicated.