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  4. Moving Algorithm Immersive Technologien und reflexive Räume für be-greifbare Interaktion
 
Zitierlink URN
https://nbn-resolving.de/urn:nbn:de:gbv:46-00102536-16

Moving Algorithm Immersive Technologien und reflexive Räume für be-greifbare Interaktion

Veröffentlichungsdatum
2011-12-08
Autoren
Zeising, Anja  
Betreuer
Schelhowe, Heidi  
Gutachter
Nake, Frieder  
Zusammenfassung
Sensual experience and interaction, combined with abstract concepts from informatics, arouse children s curiosity about technical processes. That is the assumption of this dissertation. The concept Moving Algorithm aims to provide guidelines on how technical systems in the field of media education for children can be designed and developed to encourage independent learning. Criteria are given for such digital products. This PhD project contributes to the field of interaction design and children. Moving Algorithm is implemented within the application of Der Schwarm, which allows the examination of algorithmic processes through sensual experience and interaction. Exploration is provided on several levels, as multiple senses as well as cognitive abilities are addressed. A concept allows the organisation of workshops particularly for evaluation purposes. Workshops employing methods from empirical social research have been held and evaluated.
Schlagwörter
Tangible Interaction

; 

Digital Media

; 

Embodied Interaction

; 

Experience Design

; 

Interaction Design and Children

; 

Der Schwarm

; 

Computer Science

; 

Media Art

; 

Algorithmic Art

; 

Media Education

; 

Moving Algorithm
Institution
Universität Bremen  
Fachbereich
Fachbereich 03: Mathematik/Informatik (FB 03)  
Dokumenttyp
Dissertation
Zweitveröffentlichung
Nein
Sprache
Deutsch
Dateien
Lade...
Vorschaubild
Name

00102536-1.pdf

Size

7.8 MB

Format

Adobe PDF

Checksum

(MD5):8c55d9ddad3a3dc9b158e7080f9b2a27

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