A Parametric Sound Object Model for Sound Texture Synthesis
|Other Titles:||Ein parametrisches Klangobjektmodell für die Synthese von Audiotexturen||Authors:||Möhlmann, Daniel||Supervisor:||Herzog, Otthein||1. Expert:||Herzog, Otthein||2. Expert:||Loviscach, Jörn||Abstract:||
This thesis deals with the analysis and synthesis of sound textures based on parametric sound objects. An overview is provided about the acoustic and perceptual principles of textural acoustic scenes, and technical challenges for analysis and synthesis are considered. Four essential processing steps for sound texture analysis are identifi ed, and existing sound texture systems are reviewed, using the four-step model as a guideline. A theoretical framework for analysis and synthesis is proposed. A parametric sound object synthesis (PSOS) model is introduced, which is able to describe individual recorded sounds through a fi xed set of parameters. The model, which applies to harmonic and noisy sounds, is an extension of spectral modeling and uses spline curves to approximate spectral envelopes, as well as the evolution of parameters over time. In contrast to standard spectral modeling techniques, this representation uses the concept of objects instead of concatenated frames, and it provides a direct mapping between sounds of diff erent length. Methods for automatic and manual conversion are shown. An evaluation is presented in which the ability of the model to encode a wide range of di fferent sounds has been examined. Although there are aspects of sounds that the model cannot accurately capture, such as polyphony and certain types of fast modulation, the results indicate that high quality synthesis can be achieved for many different acoustic phenomena, including instruments and animal vocalizations. In contrast to many other forms of sound encoding, the parametric model facilitates various techniques of machine learning and intelligent processing, including sound clustering and principal component analysis. Strengths and weaknesses of the proposed method are reviewed, and possibilities for future development are discussed.
|Keywords:||sound textures, sound synthesis, spectral modeling, sound objects||Issue Date:||5-Sep-2011||URN:||urn:nbn:de:gbv:46-00102419-11||Institution:||Universität Bremen||Faculty:||FB3 Mathematik/Informatik|
|Appears in Collections:||Dissertationen|
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