Skip navigation
SuUB logo
DSpace logo

  • Home
  • Institutions
    • University of Bremen
    • City University of Applied Sciences
    • Bremerhaven University of Applied Sciences
  • Sign on to:
    • My Media
    • Receive email
      updates
    • Edit Account details

Citation link: https://nbn-resolving.de/urn:nbn:de:gbv:46-diss000108546
00010854.pdf
OpenAccess
 
copyright

Ein zustandsinhärentes Objekt- und Programmiermodell zur Simulation natürlicher emergenter Prozesse: Nutzungsmöglichkeiten von Multiagententechnik für die schulische Bildung


File Description SizeFormat
00010854.pdf14.44 MBAdobe PDFView/Open
Other Titles: A state-inherent object and programming model for the simulation of natural emergent processes: The potential in using multi-agent technology for school education
Authors: Höhne, Jörg  
Supervisor: Schelhowe, Heidi
1. Expert: Schelhowe, Heidi
Experts: Herzog, Otthein
Abstract: 
Natural systems, that are systems from nature, represent a potential source for new algorithms and/or applications in the technology; however, an investigation of these systems is necessary, in order to measure the consequences of interferences. For the investigation of natural systems, multi-agent technology based simulation tools are used to lower the entrance threshold, and to thus reach an extended group of users. The simulation model of available tools can be improved to promote system thinking in the context of school application. In the context of this thesis, firstly a state-based object model is developed, which allows a simpler transformation of existing biological models into simulation models. Further, the state-based object model permits the user a simpler change of the object behavior by super-ordinate structuring, as well as the reduction of the administration efforts. Object programming takes place by means of an object-orientated-flow programming language, similar to a data flow programming. The implementation of control structures, difficult to represent in data flow oriented programming languages, is realized in a simple manner using the developed state-based object model. The programming model was implemented prototypically in form of a visual programming language and environment, using special visualization techniques.
Keywords: state based object model; data flow programming; biological models; simulation models; natural systems
Issue Date: 22-Nov-2007
Type: Dissertation
Secondary publication: no
URN: urn:nbn:de:gbv:46-diss000108546
Institution: Universität Bremen 
Faculty: Fachbereich 03: Mathematik/Informatik (FB 03) 
Appears in Collections:Dissertationen

  

Page view(s)

437
checked on May 10, 2025

Download(s)

822
checked on May 10, 2025

Google ScholarTM

Check


Items in Media are protected by copyright, with all rights reserved, unless otherwise indicated.

Legal notice -Feedback -Data privacy
Media - Extension maintained and optimized by Logo 4SCIENCE