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  4. Human Computation and Human Subject Tasks in Social Network Playful Applications
 
Zitierlink URN
https://nbn-resolving.de/urn:nbn:de:gbv:46-00105075-16

Human Computation and Human Subject Tasks in Social Network Playful Applications

Veröffentlichungsdatum
2016-01-08
Autoren
Takhtamysheva, Aneta  
Betreuer
Malaka, Rainer  
Gutachter
Breiter, Andreas  
Zusammenfassung
Universal connectivity has made crowdsourcing - an online activity of a crowd toward the completion of a goal requested by someone in an open call - possible. The question rises whether users can be motivated to perform those tasks by intrinsic rather than extrinsic factors (money, valuables). The current work explores the gamification approach in order to appeal to the intrinsic motivation of players Namely, instead of bringing the serious task into the major focus of the contributors, it proposes to use storytelling and playful metaphors as the elements that can mask the serious tasks and at the same time may attract the attention of potential contributors. Furthermore, it explores the possibilities of constructing such system as social network playful applications and employs Facebook as a distribution platform. The results demonstrate a positive feedback of the players. Identified are also differences in female and male players' attitudes, which gives space for a deeper research of the players' profiling and motivation in the future.
Schlagwörter
gamification

; 

human computation tasks

; 

image tagging

; 

human computation games

; 

intrinsic motivation

; 

serious games
Institution
Universität Bremen  
Fachbereich
Fachbereich 03: Mathematik/Informatik (FB 03)  
Dokumenttyp
Dissertation
Zweitveröffentlichung
Nein
Sprache
Englisch
Dateien
Lade...
Vorschaubild
Name

00105075-1.pdf

Size

8.86 MB

Format

Adobe PDF

Checksum

(MD5):16965216de24595ef2cf5446484ea25d

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