Developing Time: Representing Historical Progression through Level Structures
Veröffentlichungsdatum
2016
Autoren
Zusammenfassung
This article explores the use of historical events as a way to structure the narrative in historical action games. The author uses a comparative analysis to show how Call of Duty: World at War (2008) and Assassin s Creed (1) (2007) take different approaches in embedding the past in their stories. A constant representational opposition is at play in historical games. The games have to represent a historical setting, but also need to represent a passage of time within this setting to mark narrative progression. Mediating this opposition happens through the level-structure of these games. The analysed games take different approaches in establishing this passage of time. Both games refer to sequences of historical events to display their passage of time, but do so in a different way. Call of Duty re-enacts the historical events, and Assassin s Creed develops its story between historical events.
Schlagwörter
emplotment
;
temporal progression
;
chronological time
;
historical connectors
;
level structure
;
temporality
Institution
Fachbereich
Dokumenttyp
Artikel/Aufsatz
Zeitschrift/Sammelwerk
gamevironments
Band
5
Startseite
46
Endseite
79
Zweitveröffentlichung
Nein
Sprache
Deutsch
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00105657-1.pdf
Size
511.72 KB
Format
Adobe PDF
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(MD5):41e4ee2baf3de49b0102086696e10da8