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  4. Developing Time: Representing Historical Progression through Level Structures
Citation link
https://nbn-resolving.de/urn:nbn:de:gbv:46-00105657-17

Developing Time: Representing Historical Progression through Level Structures

Date Issued
2016
Author(s)
Azrioual, Samir
Abstract
This article explores the use of historical events as a way to structure the narrative in historical action games. The author uses a comparative analysis to show how Call of Duty: World at War (2008) and Assassin s Creed (1) (2007) take different approaches in embedding the past in their stories. A constant representational opposition is at play in historical games. The games have to represent a historical setting, but also need to represent a passage of time within this setting to mark narrative progression. Mediating this opposition happens through the level-structure of these games. The analysed games take different approaches in establishing this passage of time. Both games refer to sequences of historical events to display their passage of time, but do so in a different way. Call of Duty re-enacts the historical events, and Assassin s Creed develops its story between historical events.
Subjects
emplotment

; 

temporal progression

; 

chronological time

; 

historical connectors

; 

level structure

; 

temporality
Institution
Universität Bremen
Faculty
Fachbereich 09: Kulturwissenschaften (FB 09)
Institute
Institut für Religionswissenschaft und Religionspädagogik
Type
journal article
Journal/Edited collection
gamevironments
Band
5
Start page
46
End page
79
Secondary publication
No
Language
German
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