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  4. Dying in the Game : A Perceptive of Life, Death and Rebirth Through World of Warcraft
Citation link
https://nbn-resolving.de/urn:nbn:de:gbv:46-00106981-15

Dying in the Game : A Perceptive of Life, Death and Rebirth Through World of Warcraft

Date Issued
2018
Author(s)
Gregory, Wanda
Abstract
What does it feel like to die in a video game? Not just the feeling of seeing your avatar die and resurrect in front of you on the screen, but how does it feel to deal with death in a game when you are facing a life threating disease in the real world? How can one experience the various aspects of life, with a focus on death, rebirth or resurrection, through a game and the player s avatar? These are several of the questions which will be explored in this essay based on the author s own personal experience. Through her diagnosis and subsequent treatments for cancer, the author played the MMORPG World of Warcraft. Originally played for fun, after her diagnosis, the game took on a new role. Along with Tahara, her shaman troll, the author experienced the game as a reflection of life, death, and rebirth. The game became less a distraction and more of a way to learn how to deal with her illness and her ultimate fear of death. Through this connection between herself and her avatar she gained a better understanding of not only dealing with death, but life.
Subjects
gamevironments

; 

World of Warcraft

; 

cancer

; 

illness

; 

death

; 

dying

; 

life
Institution
Universität Bremen
Faculty
Fachbereich 09: Kulturwissenschaften (FB 09)
Institute
Institut für Religionswissenschaft und Religionspädagogik
Type
journal article
Journal/Edited collection
gamevironments
Band
9
Start page
265
End page
276
Secondary publication
No
Language
German
File(s)
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Name

00106981-1.pdf

Size

2.92 MB

Format

Adobe PDF

Checksum

(MD5):2b28e1082699e80fce49b47e92c11b2a

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