Perilous and Peril-Less Gaming : Representations of Death with Nintendo s Wolf Link Amiibo
Veröffentlichungsdatum
2018
Autoren
Zusammenfassung
This article examines the motif of death in popular electronic games and its imaginative applications when employing the Wolf Link Amiibo in The Legend of Zelda: Breath of the Wild (2017). As I demonstrate, the Wolf Link Amiibo engages digital quietus as a meaningful event in three ways: as in-game perk, as ritualized object, and as narrative device. In the first place, the toy-to-life figurine mitigates against recursive elimination by generating an NPC (non-player character) to hunt for food, search out hidden shrines, and attack nearby enemies. Second, it affords a unique awareness of death according to a temporal pattern, one that requires ritual performance outside the virtual world of Hyrule. Third, the small statue conceptually narrativizes the repeated loss of life through an aesthetic of resurrection, namely by representing the Amiibo as efficacious technology found within the game-world of Breath of the Wild.
Schlagwörter
death
;
ludic play
;
affect
;
Amiibo
;
The Legend of Zelda: Breath of the Wild
;
ritual
;
devotional objects
;
religion
Institution
Fachbereich
Dokumenttyp
Artikel/Aufsatz
Zeitschrift/Sammelwerk
gamevironments
Band
9
Startseite
107
Endseite
134
Zweitveröffentlichung
Nein
Sprache
Deutsch
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Name
00106978-1.pdf
Size
3 MB
Format
Adobe PDF
Checksum
(MD5):13903983937ebc318c0b5b82116c53d0