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  4. An Ethnoludography of the Game Design Industry in Kathmandu, Nepal
Citation link
https://nbn-resolving.de/urn:nbn:de:gbv:46-00106967-12

An Ethnoludography of the Game Design Industry in Kathmandu, Nepal

Date Issued
2018
Author(s)
Grieve , Gregory P.
Abstract
What counts as the field site when researching Nepali video game developers? Concentrating on the company Arcube Games and Animation, in the summer of 2017 I used the ethnoludographic method to research game development in the Kathmandu Valley. I recorded my findings in field notes, photographs, written documents and other material culture. My usual ethnographic method developed in two ways. First, I engaged in ludography, a humanistic qualitative method for interpreting gaming. Second, Nepal proved not to be an isolated location, but rather a vortex of global flows. I found that in the Kathmandu valley these flows are often focused on a fantasy of Shangri-La that poses Nepal as an underdeveloped traditional nation, full of picturesque poverty, and over-determined with religious culture, but blessed with beautiful Himalayan landscapes.
Subjects
gamevironments

; 

Nepal

; 

Video Game Design

; 

Asia

; 

Ethnoludography

; 

Fieldwork

; 

Cultural flows
Institution
Universität Bremen
Faculty
Fachbereich 09: Kulturwissenschaften (FB 09)
Institute
Institut für Religionswissenschaft und Religionspädagogik
Type
journal article
Journal/Edited collection
gamevironments
Band
8
Issue
49-57
Secondary publication
No
Language
German
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00106967-1.pdf

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3.24 MB

Format

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