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  4. An Ethnoludography of the Game Design Industry in Kathmandu, Nepal
 
Zitierlink URN
https://nbn-resolving.de/urn:nbn:de:gbv:46-00106967-12

An Ethnoludography of the Game Design Industry in Kathmandu, Nepal

Veröffentlichungsdatum
2018
Autoren
Grieve , Gregory P.  
Zusammenfassung
What counts as the field site when researching Nepali video game developers? Concentrating on the company Arcube Games and Animation, in the summer of 2017 I used the ethnoludographic method to research game development in the Kathmandu Valley. I recorded my findings in field notes, photographs, written documents and other material culture. My usual ethnographic method developed in two ways. First, I engaged in ludography, a humanistic qualitative method for interpreting gaming. Second, Nepal proved not to be an isolated location, but rather a vortex of global flows. I found that in the Kathmandu valley these flows are often focused on a fantasy of Shangri-La that poses Nepal as an underdeveloped traditional nation, full of picturesque poverty, and over-determined with religious culture, but blessed with beautiful Himalayan landscapes.
Schlagwörter
gamevironments

; 

Nepal

; 

Video Game Design

; 

Asia

; 

Ethnoludography

; 

Fieldwork

; 

Cultural flows
Institution
Universität Bremen  
Fachbereich
Fachbereich 09: Kulturwissenschaften (FB 09)  
Institute
Institut für Religionswissenschaft und Religionspädagogik  
Dokumenttyp
Artikel/Aufsatz
Zeitschrift/Sammelwerk
gamevironments
Band
8
Heft
49-57
Zweitveröffentlichung
Nein
Sprache
Deutsch
Dateien
Lade...
Vorschaubild
Name

00106967-1.pdf

Size

3.24 MB

Format

Adobe PDF

Checksum

(MD5):e23cdbf714988637e4925a7f07e8ce11

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