Fuchs, MichaelMichaelFuchsRabitsch, Stefan2020-03-252020-03-2520192364-382Xhttps://media.suub.uni-bremen.de/handle/elib/3591This research report sketches one of our current projects - a textbook which approaches America (an imaginative construct more so than a geographic location) through video games. Thus, the intended outcome of this project is a ready-to-use primer to the key principles, myths, and beliefs that constitute America explained through the most relevant medium of the early twenty-first century - video games. Driven by the idea that the interactivity specific to video games facilitates student engagement, our textbook suggests a novel approach to engage with and understand both American Studies and American culture.16deAmerican StudiesAmerican CultureAmericaCultural StudiesVideo GamesTextbookPlayDidacticsgamevironments200Playing America : An Introduction to American Culture through Video GamesArtikel/Aufsatzurn:nbn:de:gbv:46-00107844-12