Grieve , Gregory P.Gregory P.Grieve2020-03-252020-03-2520182364-382Xhttps://media.suub.uni-bremen.de/handle/elib/3483What counts as the field site when researching Nepali video game developers? Concentrating on the company Arcube Games and Animation, in the summer of 2017 I used the ethnoludographic method to research game development in the Kathmandu Valley. I recorded my findings in field notes, photographs, written documents and other material culture. My usual ethnographic method developed in two ways. First, I engaged in ludography, a humanistic qualitative method for interpreting gaming. Second, Nepal proved not to be an isolated location, but rather a vortex of global flows. I found that in the Kathmandu valley these flows are often focused on a fantasy of Shangri-La that poses Nepal as an underdeveloped traditional nation, full of picturesque poverty, and over-determined with religious culture, but blessed with beautiful Himalayan landscapes.deinfo:eu-repo/semantics/openAccessgamevironmentsNepalVideo Game DesignAsiaEthnoludographyFieldworkCultural flows200An Ethnoludography of the Game Design Industry in Kathmandu, NepalArtikel/Aufsatzurn:nbn:de:gbv:46-00106967-12