Trattner, KathrinKathrinTrattnerKienzl, Lisa2020-03-252020-03-2520192364-382Xhttps://media.suub.uni-bremen.de/handle/elib/3590Questions of nation and identity not only concern multiple aspects of video games, their production, and their consumption, but also require further and manifold discussion from different perspectives. In an effort to bring together voices from different fields that engage with video games and gaming practices from various perspectives, this virtual round table discussion attempts to open up the conversation beyond the realms of academia. Kathrin Trattner and Lisa Kienzl talked to Megan Condis, Marijam Didzgalvyt , Georg Hobmeier and Souvik Mukherjee about how concepts such as nation(alism) and identity impact video game representations, the gaming industry, and online gaming cultures in numerous ways.20deNationNationalismIdentityRound TableDiscussionMegan CondisMarijam DidzgalvytGeorg HobmeierSouvik Mukherjeegamevironments200Round Table Discussion on Nation(alism), Identity and Video Gaming with Megan Condis, Marijam Didzgalvyt , Georg Hobmeier and Souvik MukherjeeArtikel/Aufsatzurn:nbn:de:gbv:46-00107843-11