Budian, ElisaElisaBudianPfister, EugenWinnerling, TobiasZimmermann, Felix2020-12-292020-12-292020-12-212364-382Xhttps://media.suub.uni-bremen.de/handle/elib/461710.26092/elib/414In this interview, Jörg Friedrich, co-founder of Berlin-based independent studio Paintbucket Games, talks about the ways in which his team used Procedural Rhetoric in their game Through the Darkest of Times (2018), to portray civil resistance in Nazi-Germany.enprocedural rhetoricThrough the Darkest of TimesSerious GamesPolitical Gamesgamevironments200Interview with Jörg Friedrich on Procedural Rhetoric in his Game Through the Darkest of TimesArtikel/Aufsatzurn:nbn:de:gbv:46-elib46177