Dying in the Game : A Perceptive of Life, Death and Rebirth Through World of Warcraft
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Autor/Autorin: | Gregory, Wanda | Zusammenfassung: | What does it feel like to die in a video game? Not just the feeling of seeing your avatar die and resurrect in front of you on the screen, but how does it feel to deal with death in a game when you are facing a life threating disease in the real world? How can one experience the various aspects of life, with a focus on death, rebirth or resurrection, through a game and the player s avatar? These are several of the questions which will be explored in this essay based on the author s own personal experience. Through her diagnosis and subsequent treatments for cancer, the author played the MMORPG World of Warcraft. Originally played for fun, after her diagnosis, the game took on a new role. Along with Tahara, her shaman troll, the author experienced the game as a reflection of life, death, and rebirth. The game became less a distraction and more of a way to learn how to deal with her illness and her ultimate fear of death. Through this connection between herself and her avatar she gained a better understanding of not only dealing with death, but life. |
Schlagwort: | gamevironments; World of Warcraft; cancer; illness; death; dying; life | Veröffentlichungsdatum: | 2018 | Zeitschrift/Sammelwerk: | gamevironments | Startseite: | 265 | Endseite: | 276 | Band: | 9 | Dokumenttyp: | Artikel/Aufsatz | ISSN: | 2364-382X | Zweitveröffentlichung: | no | URN: | urn:nbn:de:gbv:46-00106981-15 | Institution: | Universität Bremen | Fachbereich: | Fachbereich 09: Kulturwissenschaften (FB 09) | Institut: | Institut für Religionswissenschaft und Religionspädagogik |
Enthalten in den Sammlungen: | Forschungsdokumente |
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