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    Item type:Publication,
    Towards a Monopoly: Examining FIFA’s Dominance in Simulated Football
    (2020-07-31)
    Simulating the world’s most popular sport is big business and the most popular titles in the industry are Electronic Arts’ FIFA (2015-2019) franchise and Konami’s Pro Evolution Soccer (PES) (2015-2019). A rivalry that begun in 1995, the last 24 years have seen the games modify, adapt and transform the way sports simulators are made. In the pursuit of digitally recreating the magic from the football pitch, the two titles have garnered extremely loyal fanbases that include some fans whose gaming practices are limited to playing just one of these games. This article aims to analyze the success of FIFA and the decline of PES in the last decade when reviewers of games and industry observers have repeatedly found PES to be the better game. It begins by comparing review scores of the last eleven iterations of the two franchises and then uses a multi-pronged approach to identify the various dimensions that allow FIFA to thrive as a game despite offering a comparatively poor gameplay experience to its players. This paper uses a multipronged approach to identify and analyze the various dimensions that has enabled FIFA as a franchise to create a near monopoly in the simulated football/soccer genre. By close reading streams of players of the game, formally analyzing the last five iterations of the FIFA franchise and then juxtaposing the two frames to examine FIFA as a hybrid cross-media product/service, this paper looks at the various non-play related elements that make it successful. The paper identifies and analyses the various dimensions that make FIFA a service that has allowed the franchise to create a near monopoly in the simulated football/soccer genre.
    journal article
    Band:
      676  448
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    Item type:Publication,
    Decoding Fantasy Football : a Ludic Perspective
    Fantasy sport has risen in popularity in the last decade with the advent of web 2.0. As people from around the world watch sporting events today, the internet has become an ideal site to instantly disseminate results and achievements for avid fans and followers. This paper is an attempt to position fantasy sports in the realm of game studies, drawing from the specific case of fantasy football (soccer in North America). Borrowing from and building on Roger Caillois classical game typology, this paper seeks to arrive at a nuanced understanding of both fantasy sport as a game and the experience it offers to participants. By using an ethnographic approach, based on in-depth interviews and co-playing sessions, this study closely observes participants in-game performances in the Fantasy Premier League. By stitching together information from the interviews with observation of participants approaches and preferences along with the performance of their teams, this paper identifies the key decisions and processes that a player of fantasy sport is part of. By situating fantasy sport in the ludic debate of preparation versus luck, this paper offers unique insights into the various ways that players exert effort to succeed at the game. The use of an approach that examines what players do to their fantasy teams enables this paper to examine players psyches and the interrelated elements of fandom, favoritism and loyalty. Analysis of the data offers insights in to the various practices and approaches of players as well as lays the foundation of new concepts
    journal article
    Band:
      943  456